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Tips, tricks, and resources for game development with XNA.
I've been a professional software engineer since 1991. Most of my career has been spent developing embedded software for the aerospace and defense industries.
I grew up playing videogames and have always been interested in writing them. In college I wrote an Othello game as part of a graduate class in Artificial Intelligence.
The availability of Microsoft's XNA framework, and the ability to write games for the Xbox 360, has rekindled this passion.
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